import { Armature } from "./Armature";
class DragonBones {
    frameRate: number = 0;
    name: string = "";
    stage: string = "";
    version: string = "5.6";
    compatibleVersion: string = "";
    armature: Armature[] = [];
}

let dragonBones = new DragonBones();
if (dragonBones.armature.length === 0) {
    dragonBones.armature.push(new Armature());
}
export { DragonBones, dragonBones };
